OpenTok for Mobile: now on Android OS

Nearly 7 months ago, we publicly announced that the OpenTok API would extend its reach to native mobile application developers by publishing the OpenTok iOS SDK. In the time since, we have tightened the performance of the SDK runtime for iOS devices and spent a good deal of time learning about how best to deliver video to the mobile platform. While iOS commands a large portion of the mobile app market, it is intuitive that we should build similar SDKs for other popular platforms outside of the browser. It is a pleasure to announce that we are developing the OpenTok Android SDK, to allow native Android developers to bring live video chat to their apps.

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Fun With Core Graphics in iOS

Several partners have been asking us about the options around getting access to media streams as they come and go from an iOS device. While more robust media access features are further off, I wanted to take some time to explore the options an iOS developer can play with today.

The UIKit view hierarchy integrates with a fairly simple animation and compositing API. Every instance of UIView is backed by an animation layer (CALayer), which can be accessed (and manipulated) without much complexity. A neat thing about CALayer is that you render its contents at any time using the renderInContext: method. Most often, your render target is the window, which is managed by the UIKit view hierarchy, so none of this knowledge is particularly compelling. Unless of course, you wanted to render the contents of the animation layer to a bitmap in memory to perform, say, facial recognition with the iOS 5 CIDetector.

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OpenTok iOS SDK : Behind the Scenes

We’ve been working on this project for a few months and are pretty excited to showcase how it’s made and what it can be made to do. I’d like to share some stories that happened along the way.

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