The Archiving API Evolution: Introducing Individual Archiving

TokBox Archiving APIOver a year ago we released a WebRTC industry first – an Archiving API built on top of the OpenTok platform. Whether it’s for compliance, educational, or quality management purposes, our experience in market has shown us that real-world implementations of WebRTC need recording.

Our main goal with the Archiving API has always been to make it simple to record OpenTok sessions and deliver it in a format that is optimized for easy playback. Once your session is finished recording, we upload a single video file composed with all of the participants’ video streams to the storage provider of your choice – Amazon S3 or Windows Azure.

0 Comments Read More

New Release: OpenTok Android and iOS SDKs 2.5, OpenTok.js 2.5

We’re happy to announce that OpenTok client SDKs 2.5 for iOS, Android and JavaScript are now available.

 OpenTok iOS SDK 2.5 (release notes):

  • Hardware-accelerated H.264 support for relayed one-to-one sessions between iOS devices.
  • Proxy support
  • Download our OpenTok iOS SDK 2.5 from our website or CocoaPods.
0 Comments Read More

Important patch release: Android and iOS SDKs 2.4.1

OpenTok mobile SDKsA few days ago we released version 2.4.1 of our Android and iOS SDKs. This update to our SDKs were prompted by Mozilla’s implementation of a security enhancement which we fully support. However, this enhancement has the unfortunate side effect of making older versions of our mobile SDKs incompatible with Firefox 38 (scheduled to hit production on/around May 12, 2015). Not to worry though, the 2.4.1 SDK fixes this compatibility issue.

What did Mozilla change?

In an effort to bolster security Mozilla updated the encryption scheme for DTLS negotiation of the WebRTC handshake.

0 Comments Read More

Hardware Setup Widget: Set up your users for success

Screen Shot 2015-02-27 at 9.11.33 AM

We’ve all experienced video calls where our hardware hasn’t performed as expected – whether video didn’t display, or audio input levels were too low, it can lead to frustration.

With our new Hardware Setup Widget, we’re aiming to solve that problem. Now you can set your users up for success by enabling them to test their camera and microphone settings before their call begins. On top of that, settings can be saved so that any future conversations will get off on the right foot.

The Hardware Setup widget works with OpenTok.js and can be easily added to your existing web application. It has a pre-built UI and uses the Device Selection API.

0 Comments Read More

OpenTok iOS SDK 2.4 now available with 64-bit support

We’ve recently released a new version of our OpenTok iOS SDK. It includes:

  • 64-bit support — You can now build 64-bit versions of your OpenTok apps to run on the latest Apple devices.  Please note, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support (more here).
  • Screen sharing support — You can now share your mobile screen as the video source for a publisher. See the code samples.
  • Multiple bug fixes and performance optimizations.

For more information please see the release notes.

0 Comments Read More