Important patch release: Android and iOS SDKs 2.4.1

OpenTok mobile SDKsA few days ago we released version 2.4.1 of our Android and iOS SDKs. This update to our SDKs were prompted by Mozilla’s implementation of a security enhancement which we fully support. However, this enhancement has the unfortunate side effect of making older versions of our mobile SDKs incompatible with Firefox 38 (scheduled to hit production on/around May 12, 2015). Not to worry though, the 2.4.1 SDK fixes this compatibility issue.

What did Mozilla change?

In an effort to bolster security Mozilla updated the encryption scheme for DTLS negotiation of the WebRTC handshake.

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Hardware Setup Widget: Set up your users for success

Screen Shot 2015-02-27 at 9.11.33 AM

We’ve all experienced video calls where our hardware hasn’t performed as expected – whether video didn’t display, or audio input levels were too low, it can lead to frustration.

With our new Hardware Setup Widget, we’re aiming to solve that problem. Now you can set your users up for success by enabling them to test their camera and microphone settings before their call begins. On top of that, settings can be saved so that any future conversations will get off on the right foot.

The Hardware Setup widget works with OpenTok.js and can be easily added to your existing web application. It has a pre-built UI and uses the Device Selection API.

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OpenTok iOS SDK 2.4 now available with 64-bit support

We’ve recently released a new version of our OpenTok iOS SDK. It includes:

  • 64-bit support — You can now build 64-bit versions of your OpenTok apps to run on the latest Apple devices.  Please note, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support (more here).
  • Screen sharing support — You can now share your mobile screen as the video source for a publisher. See the code samples.
  • Multiple bug fixes and performance optimizations.

For more information please see the release notes.

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OpenTok Android SDK 2.4 now available

We’ve recently released a new version of our OpenTok Android SDK. It includes:

  • Screen sharing support — You can now share your mobile screen as the video source for a publisher. See the code samples.
  • Hardware acceleration — You can take advantage of the built-in VP8 hardware decoding on the following select devices: Asus K010, Asus K011, and Asus K013. The hardware decoding uses less CPU for video processing, saves battery life, and provides a better app experience. Hardware acceleration is enabled by default in the SDK, no additional development is required.
  • Emulator support — You can now use the Android built-in emulator for development with OpenTok.
  • Multiple bug fixes and performance optimizations.

For more information please see the release notes.

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OpenTok.js 2.4 now available

We’ve recently released a new version of our OpenTok client for web – OpenTok.js 2.4. This release includes:

  • Screen sharing support — You can now share your screen as the video source for a publisher in Chrome and Firefox, for online meetings, presentations and more. See more here.
  • Control of cropping and letter-boxing of videos — You can now specify whether videos will be cropped or letter-boxed when the aspect ratio of the video does not match the aspect ratio of the DOM element.
  • OpenTok Plugin for Internet Explorer improvements:
    • Audio Levels API support in Internet Explorer. This means your customers can benefit from OpenTok’s audio detection capabilities.
    • The installation and update dialog boxes are now responsive, resizing appropriately based on the browser window’s dimensions.
  • Multiple bug fixes and performance optimizations.

For more information please see the release notes.

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