We’re going to create a implementation of chat roulette that works on iOS devices. We’ll use OpenTok for handling the video streams, node.js for the webserver, and socket.io for messaging.
In a previous tutorial, I covered how to build chat roulette on the web using JavaScript. This tutorial will focus on how to build it for iOS. Both the iOS and web app will be able to interoperate with each other.
Check out the web version of the app here.
Check out the GitHub repo here.




