A few days ago we released version 2.4.1 of our Android and iOS SDKs. This update to our SDKs were prompted by Mozilla’s implementation of a security enhancement which we fully support. However, this enhancement has the unfortunate side effect of making older versions of our mobile SDKs incompatible with Firefox 38 (scheduled to hit production on/around May 12, 2015). Not to worry though, the 2.4.1 SDK fixes this compatibility issue.
What did Mozilla change?
In an effort to bolster security Mozilla updated the encryption scheme for DTLS negotiation of the WebRTC handshake.
We’re big fans of Angular JS at TokBox and we have been using it internally to build applications for quite some time. It’s a fantastic framework for building Single Page Web Applications – since all OpenTok Applications are Single Page Web Apps they work really nicely together. This post is going to be based largely on our experience writing meet.tokbox.com, our own video meeting tool we use internally. The code for meet.tokbox.com can be found at https://github.com/aullman/opentok-meet
We’ve all experienced video calls where our hardware hasn’t performed as expected – whether video didn’t display, or audio input levels were too low, it can lead to frustration.
With our new Hardware Setup Widget, we’re aiming to solve that problem. Now you can set your users up for success by enabling them to test their camera and microphone settings before their call begins. On top of that, settings can be saved so that any future conversations will get off on the right foot.
The Hardware Setup widget works with OpenTok.js and can be easily added to your existing web application. It has a pre-built UI and uses the Device Selection API.
TokBox is happy to announce our first meetup of 2015. This month we will be hearing from Josh Carpenter, Virtual Reality Researcher at Mozilla, who will be talking about bringing the open web to Virtual Reality.
The Mozilla VR team believes that the attributes that define the web—interoperability, accessibility, low friction publishing, freedom of navigation, etc—are sorely needed in the emerging modern VR platform, and that the creative potential of the combination of web + VR is unprecedented. In this talk, Josh will focus on a how we might build a new generation of real time collaboration experiences, powered by technologies like WebRTC and WebVR.