We’re happy to announce that we recently made available OpenTok mobile SDKs 2.7.0 for iOS and Android. Improvements have been made in three main areas: Xcode 7 and iOS 9 support, quality and reliability and ease of use of the library.
Now let’s jump into all the details:
Xcode 7 and iOS 9 support
A beta bitcode version of the OpenTok iOS SDK is now available here. For more information about this update you can check out our blog post. If you have any comments or need to report any issues, please contact us at: firstname.lastname@example.org.
We’re incredibly pleased to announce that OpenTok on WebRTC supports Google’s just-released Chrome 29 for Android. This brings Android support formally into the OpenTok on WebRTC family, and is a big step forward in increasing the number of WebRTC-ready endpoints in market.
We’ve been working with the Chrome for Android beta builds over the last few months, making sure that OpenTok on WebRTC works properly – and transparently – in that environment. In fact, attendees at WebRTC Expo in Atlanta saw us demonstrating OpenTok applications running in Chrome on Nexus tablets at the beginning of the summer.
Nearly 7 months ago, we publicly announced that the OpenTok API would extend its reach to native mobile application developers by publishing the OpenTok iOS SDK. In the time since, we have tightened the performance of the SDK runtime for iOS devices and spent a good deal of time learning about how best to deliver video to the mobile platform. While iOS commands a large portion of the mobile app market, it is intuitive that we should build similar SDKs for other popular platforms outside of the browser. It is a pleasure to announce that we are developing the OpenTok Android SDK, to allow native Android developers to bring live video chat to their apps.