At this month’s TechTok, Philipp ‘Fippo’ Hancke, &yet’s WebRTC lead and industry veteran, explains everything you need to know about how to handle failures with WebRTC.
‘If you’re going to launch a WebRTC powered service for financial gain, then you need to have done everything within your power to ensure it works reliably across as many cases as possible.’ Chris Koehnke.
Philipp knows just how to do this so we will leave it to him to tell you. If you want to learn more about how to fail gracefully with WebRTC you can watch a video of Philipp’s full presentation here:
At this month’s TechTok on May 21, Philipp ‘Fippo’ Hancke, &yet’s WebRTC lead and industry veteran will tell us everything we need to know about how to handle failures with WebRTC.
TokBox is excited to be sponsoring Video Hack Day in New York this Saturday (May 9), an event dedicated to all things video. At a time when more and more exciting video apps and services are popping up, we are looking forward to going along to see what the community can come up with next.
We’ll be sending Ankur along to the event who will offer up a couple of OpenTok hack ideas as well as answers and advice on the day. If you’re up for a challenge, why not think about WebRTC powered augmented or virtual reality apps? Or adding a live video chat to a media site? We’ll be awarding a GoPro for the best OpenTok hack so give it a go!
TokBox is happy to announce our first meetup of 2015. This month we will be hearing from Josh Carpenter, Virtual Reality Researcher at Mozilla, who will be talking about bringing the open web to Virtual Reality.
The Mozilla VR team believes that the attributes that define the web—interoperability, accessibility, low friction publishing, freedom of navigation, etc—are sorely needed in the emerging modern VR platform, and that the creative potential of the combination of web + VR is unprecedented. In this talk, Josh will focus on a how we might build a new generation of real time collaboration experiences, powered by technologies like WebRTC and WebVR.