We’re excited to announce the release of the 2.8 OpenTok iOS and Android SDK. We’ve made significant improvements to audio/video quality, worked on bug fixes, as well as quality improvements introduced in the Google WebRTC M49 release. In order to improve the quality of these SDKs further, we’ve also rolled out some important patches, the details of which are below, including support for IPv6 for iOS.
We’re happy to announce that we recently made available OpenTok mobile SDKs 2.7.0 for iOS and Android. Improvements have been made in three main areas: Xcode 7 and iOS 9 support, quality and reliability and ease of use of the library.
Now let’s jump into all the details:
Xcode 7 and iOS 9 support
A beta bitcode version of the OpenTok iOS SDK is now available here. For more information about this update you can check out our blog post. If you have any comments or need to report any issues, please contact us at: email@example.com.
Apple added Bitcode binary support for developer apps as part of the app thinning process. The reason behind this is to minimize the end user download app size. Prior to Xcode 7 & iOS 9, developers upload the native binary and it’s the final executable that users download.
A few days ago we released version 2.4.1 of our Android and iOS SDKs. This update to our SDKs were prompted by Mozilla’s implementation of a security enhancement which we fully support. However, this enhancement has the unfortunate side effect of making older versions of our mobile SDKs incompatible with Firefox 38 (scheduled to hit production on/around May 12, 2015). Not to worry though, the 2.4.1 SDK fixes this compatibility issue.
What did Mozilla change?
In an effort to bolster security Mozilla updated the encryption scheme for DTLS negotiation of the WebRTC handshake.