Source Code for SDK

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Source Code for SDK

Postby rehashed » Thu Feb 21, 2013 1:37 pm

I looked on the github, but was unable to find the source code for the WebRTC SDK, only the binary. Where can I download this from?
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Re: Source Code for SDK

Postby edward » Thu Feb 21, 2013 1:43 pm

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Re: Source Code for SDK

Postby charley » Thu Feb 21, 2013 1:44 pm

The SDKs are not open sourced.
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Re: Source Code for SDK

Postby rehashed » Thu Feb 21, 2013 1:46 pm

You have statically compiled binary of FFMpeg and h264bitstream. This (L)GPL licenses requires you to release source code for the binary.
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Re: Source Code for SDK

Postby rehashed » Thu Feb 21, 2013 1:47 pm



Thank you edwards, but the source code is not there only the binary.
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Re: Source Code for SDK

Postby charley » Thu Feb 21, 2013 1:49 pm

lgpl does not copyleft, there are no GPL components in the library. Feel free to browse the source repositories of our acknowledged open source projects at their respective websites: https://raw.github.com/opentok/opentok- ... EMENTS.txt
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Re: Source Code for SDK

Postby steve » Thu Feb 21, 2013 2:06 pm

I would also like to point out that the iOS WebRTC SDK does not use any (L)GPL libraries at all. The symbols you see are part of the iOS "Flash" stack. Our implementation of iOS WebRTC uses the code from http://code.google.com/p/webrtc/.
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Re: Source Code for SDK

Postby rehashed » Thu Feb 21, 2013 2:56 pm

steve wrote:I would also like to point out that the iOS WebRTC SDK does not use any (L)GPL libraries at all. The symbols you see are part of the iOS "Flash" stack. Our implementation of iOS WebRTC uses the code from http://code.google.com/p/webrtc/.


Steve thank, We cannot utilize h264 codec for our project for license reason and wanted to remove from opentok for use libvpx direct instead. Can you please confirm no h264 encode in opentok webrtc sdk?
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Re: Source Code for SDK

Postby steve » Thu Feb 21, 2013 3:22 pm

In the current version of our WebRTC stack we use VP8/libvpx only. You may see H.264 in the SDP or possibly see some symbols related to H.264, but we do not encode nor decode H.264 at this time. Should H.264 support be enabled in the future it will be clear in what cases it is being used.
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