Peer-to-Peer Streaming

With peer-to-peer streaming, two clients transmit audio-video streams directly to each other. With peer-to-peer streaming, there is no need for an intermediate video server.

By removing the server, peer-to-peer streaming decreases latency and improves quality.

Peer-to-peer streaming uses UDP. A firewall may block UDP and cause peer-to-peer streaming to fail. If peer-to-peer streaming fails, either when streams are initially published or during the course of a session, the session falls back to using the OpenTok servers for relaying streams.

When you create an OpenTok session, you can specify whether or not it will be a peer-to-peer session. See Session creation.

Peer-to-peer streaming is supported for sessions that have no more than two connected clients. For a session created with peer-to-peer streaming enabled, if a third client attempts to connect, the TB object on the additional client dispatches an exception event.

Sessions that are not peer-to-peer are known as multi-party sessions. In multi-party sessions, more than two clients can connect and audio-video streams are relayed via TokBox video servers.

Here are the differences between peer-to-peer and multi-party sessions:

Peer-to-peer Multi-party
Maximum number of participants 2 Unlimited *

* Note: While the OpenTok platform does not limit the number of participants in a multi-party session, the bandwidth and CPU available to an end-user affect performance.
Pricing Free See the Pricing page.
Benefits Better video quality

Less latency

More than two participants per session

Interoperable with the OpenTok iOS SDK

Requirements End-user firewalls must be configured to allow UDP

Must have Adobe Flash Player

Bandwidth to download multiple streams (average of 220 kbps per stream)

Must have Adobe Flash Player (except on iOS)

Limitations Does not work with applications built with the OpenTok iOS SDK

No more than two participants per session

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