Conforms to NSObject
Declared in OTAudioKit.h

Overview

Defines an audio device for use in a session. See [OTAudioDeviceManager setAudioDevice:].

Setting the audio bus

– setAudioBus: required method

Sets the OTAudioBus instance that this audio device uses.

- (BOOL)setAudioBus:(_Nullable id<OTAudioBus>)audioBus

Parameters

audioBus

An OTAudioBus implementation.

Return Value

BOOL YES if successful; NO otherwise.

Discussion

OTAudioDevice implementors use this bus to send and receive audio samples to and from a session. The implementor should retain this instance for the lifetime of the implementing object.

Declared In

OTAudioKit.h

Adjusting the audio format

– captureFormat required method

The capture format used by this device.

- (nonnull OTAudioFormat *)captureFormat

Declared In

OTAudioKit.h

– renderFormat required method

The render format used by this device.

- (nonnull OTAudioFormat *)renderFormat

Declared In

OTAudioKit.h

Rendering audio

– renderingIsAvailable required method

Used to check if audio rendering is available on the audio device.

- (BOOL)renderingIsAvailable

Return Value

BOOL YES if rendering is available.

Declared In

OTAudioKit.h

– initializeRendering required method

Requests the audio device to initialize itself for rendering. Call this method before attempting to start rendering.

- (BOOL)initializeRendering

Return Value

BOOL YES if rendering is initialized.

Declared In

OTAudioKit.h

– renderingIsInitialized required method

Checks if audio rendering is initialized.

- (BOOL)renderingIsInitialized

Return Value

BOOL YES if audio rendering is initialized.

Declared In

OTAudioKit.h

– startRendering required method

Requests that the device start rendering audio. After successful return from this function, audio samples become available on the audio bus.

- (BOOL)startRendering

Return Value

BOOL YES if rendering starts.

Declared In

OTAudioKit.h

– stopRendering required method

Requests that the device stop rendering audio.

- (BOOL)stopRendering

Return Value

BOOL YES if rendering stops.

Declared In

OTAudioKit.h

– isRendering required method

Checks if audio rendering has started.

- (BOOL)isRendering

Return Value

BOOL YES if rendering has started.

Declared In

OTAudioKit.h

– estimatedRenderDelay required method

Returns the estimated rendering delay in ms. This is used to adjust audio signal processing and rendering.

- (uint16_t)estimatedRenderDelay

Return Value

uint16_t

Declared In

OTAudioKit.h

Capturing audio

– captureIsAvailable required method

Checks if audio sampling is available on the audio device.

- (BOOL)captureIsAvailable

Return Value

BOOL YES if audio sampling is available.

Declared In

OTAudioKit.h

– initializeCapture required method

Requests the audio device to initialize itself for audio sampling. Call this method before attempting to start sampling.

- (BOOL)initializeCapture

Return Value

BOOL YES if audio sampling was initialized.

Declared In

OTAudioKit.h

– captureIsInitialized required method

Checks if audio sampling is initialized.

- (BOOL)captureIsInitialized

Return Value

BOOL YES if sampling is initialized.

Declared In

OTAudioKit.h

– startCapture required method

Requests that the device start capturing audio samples. After successful return from this function, the audio bus is ready to receive audio sample data.

- (BOOL)startCapture

Return Value

BOOL YES if audio capture starts.

Declared In

OTAudioKit.h

– stopCapture required method

Requests that the device stop sampling audio.

- (BOOL)stopCapture

Return Value

BOOL YES if audio sampling stops.

Declared In

OTAudioKit.h

– isCapturing required method

Checks if the device is caputuring audio samples.

- (BOOL)isCapturing

Return Value

BOOL YES if audio capture is initialized.

Declared In

OTAudioKit.h

– estimatedCaptureDelay required method

Returns the estimated capturing delay in ms. This is used to adjust timing transmission information for encoded audio samples.

- (uint16_t)estimatedCaptureDelay

Return Value

uint16_t

Declared In

OTAudioKit.h